Add Puzzles

Use Case: Add Puzzles to Location

Puzzles are the meat of the game, but they spoil over time. Assuring we've got fresh meat makes the game.

For a given attraction, the puzzles may not be located exactly where the attraction is, but instead, nearby enough that seekers don't feel like they're leaving the location to solve the puzzle and unlock the clue.

Value goes up for a puzzle that
a) depends on your physical presence
b) is semi-permanent
c) might be "hidden in plain view"

It is possible for locations to
a) share puzzles if they are close enough
b) have more than one puzzle (to choose from as part of setting up courses)

When editing a location, there may be zero, one or more puzzles.

To solve the puzzle and unlock the clue, the seeker will choose one of 2-4 multiple choice answers.

Actors

  • Steward

Pre-Conditions

  • In the field with MobiLoc tool on mobile device.
  • List of locations needing a puzzle or puzzles (either new puzzles or there's an issue with expired/broken/spoiled puzzles)

Steps

  1. Bring up the editing page for your current location
  2. Ride to that location and look for something nearby that would serve as a good puzzle (criteria listed above). «Need a name for this "something"»
  3. Open the "Puzzles" tab for the Location
  4. Choose to enter new puzzle
  5. Enter a question whose answer is given by the "something"
  6. Enter the correct answer and a set of incorrect answers as well.
  7. Preview the puzzle and either commit to the location or resume editing.

Alternative Paths

None at this time.

Post-Conditions

Location has one more lock. If this is the Location's first lock, the readiness level changes from (see Location Details for more details)

References

Location Details

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